<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8130883477334228246</id><updated>2011-08-28T09:38:20.278+01:00</updated><category term='blinxoft'/><category term='crania'/><category term='Windows Mobile'/><category term='games'/><category term='iphone'/><category term='icrania'/><category term='ipod'/><category term='mcfc'/><title type='text'>Juggling With Jelly</title><subtitle type='html'>The inane ramblings of a forty something</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://irblinx.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8130883477334228246/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://irblinx.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ian B</name><uri>http://www.blogger.com/profile/02603548637932770408</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>8</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8130883477334228246.post-6443137437341200387</id><published>2011-08-28T09:12:00.004+01:00</published><updated>2011-08-28T09:38:20.404+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='blinxoft'/><category scheme='http://www.blogger.com/atom/ns#' term='icrania'/><category scheme='http://www.blogger.com/atom/ns#' term='ipod'/><category scheme='http://www.blogger.com/atom/ns#' term='iphone'/><category scheme='http://www.blogger.com/atom/ns#' term='crania'/><title type='text'>Development Environment</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/-r-ULpWtmz-M/Tln9qOWs_vI/AAAAAAAAAAo/24oJmU-qnYE/s1600/iCraniaSim1.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 162px;" src="http://4.bp.blogspot.com/-r-ULpWtmz-M/Tln9qOWs_vI/AAAAAAAAAAo/24oJmU-qnYE/s320/iCraniaSim1.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5645822509735280370" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Finally found a spare 5 mins to consider iCrania again, decided to reassess the dev tools marketplace as it has been a long time and there have been numerous changes to the app store rules in that time.&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Decided on iTorque 2D, I had looked at Torque Game Builder in the past and it seemed to be pretty good but not quite there for mobile development, it would appear this has been rectified. Very nice integration with Xcode for deployment means that I can get on with the basics fairly easily. So finger crossed that easing the tedium of actually creating the interface will actually help me to finally get my game onto another phone!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;New plan of attack (shouldn't take much more than 10 years at my previous rate!!):&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;ol&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Get basics of interface up and running - 10% complete&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Implement basic controls mechanic - 5% complete&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Redesign puzzle engine (to allow better portability to different resolutions)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Add all remaining screens&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Implement full game mechanic&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Polish&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Get to play my game on a phone again :-)&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Obviously number 3 will help me with iCrania HD for iPad which might finally see me adding all the original Crania Super Deluxe ideas:&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;ul&gt;&lt;li&gt;Improved higher resolution FX&lt;/li&gt;&lt;li&gt;More levels&lt;/li&gt;&lt;li&gt;More play modes (puzzle mode, delivery mode, Super Arcade mode)&lt;/li&gt;&lt;li&gt;More types of crate, graphically different and for SA mode functionally different&lt;/li&gt;&lt;li&gt;Achievements (Game Center?)&lt;/li&gt;&lt;/ul&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8130883477334228246-6443137437341200387?l=irblinx.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://irblinx.blogspot.com/feeds/6443137437341200387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://irblinx.blogspot.com/2011/08/development-environment.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8130883477334228246/posts/default/6443137437341200387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8130883477334228246/posts/default/6443137437341200387'/><link rel='alternate' type='text/html' href='http://irblinx.blogspot.com/2011/08/development-environment.html' title='Development Environment'/><author><name>Ian B</name><uri>http://www.blogger.com/profile/02603548637932770408</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-r-ULpWtmz-M/Tln9qOWs_vI/AAAAAAAAAAo/24oJmU-qnYE/s72-c/iCraniaSim1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8130883477334228246.post-1003236639273545643</id><published>2009-08-18T19:35:00.002+01:00</published><updated>2009-08-18T19:44:51.197+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='blinxoft'/><category scheme='http://www.blogger.com/atom/ns#' term='icrania'/><category scheme='http://www.blogger.com/atom/ns#' term='ipod'/><category scheme='http://www.blogger.com/atom/ns#' term='iphone'/><category scheme='http://www.blogger.com/atom/ns#' term='crania'/><title type='text'>Let Development Commence</title><content type='html'>After a bit of a hiccough with the registration process (Apple's automated system didn't believe I was me!) I'm now fully registered. Still plenty to do to get the developer cert sorted and installed but another step completed. I'll probably have to just use the iPod for development as the iPhone will have to be registered on the Enterprise account for work.&lt;br /&gt;&lt;br /&gt;Spent the day trying to climb what proved to be quite a steep learning curve on Objective C for the work applications, all the concepts are very similar to C++ and Csharp (must learn how to use this Mac keyboard!) but as usual the devil is in the detail, not to mention the syntax. Made significant progress on my understanding, although perhaps not outwardly on the fairly basic example I created.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8130883477334228246-1003236639273545643?l=irblinx.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://irblinx.blogspot.com/feeds/1003236639273545643/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://irblinx.blogspot.com/2009/08/let-development-commence.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8130883477334228246/posts/default/1003236639273545643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8130883477334228246/posts/default/1003236639273545643'/><link rel='alternate' type='text/html' href='http://irblinx.blogspot.com/2009/08/let-development-commence.html' title='Let Development Commence'/><author><name>Ian B</name><uri>http://www.blogger.com/profile/02603548637932770408</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8130883477334228246.post-6744320521778065998</id><published>2009-08-17T14:35:00.004+01:00</published><updated>2009-08-17T15:11:54.316+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='blinxoft'/><category scheme='http://www.blogger.com/atom/ns#' term='icrania'/><category scheme='http://www.blogger.com/atom/ns#' term='ipod'/><category scheme='http://www.blogger.com/atom/ns#' term='iphone'/><category scheme='http://www.blogger.com/atom/ns#' term='crania'/><title type='text'>iCrania foundations</title><content type='html'>So I'm finally getting some time this week to get to grips with developing for the iPhone for work, just a simple dashboard app first, baby steps and all that.&lt;br /&gt;&lt;br /&gt;Anyhoo, over the weekend and in preparation for this I did a bit more reading up and got sidetracked down the line of games programming and so how to get started. The upshot is that I've paid my £59 and signed up for the iPhone developer programme for myself. I'm fully aware that so far I've never actually gotten to the stage of releasing Crania on WM (although I get to play the damned near finished version myself) but I think that is a reasonable enough price even if I don't release anything in year one.&lt;br /&gt;&lt;br /&gt;In addition to this I've also bought another book, but in a first for me it's an online and pdf only book. And even more interesting it isn't even finished yet! I've used the O'Reilly Rough Cuts service to get a copy of the pre-published iPhone Game Development book. A great idea in my opinion. I've also watched and read a number of tutorials and am hoping to get enough free time over the next week to knock up a proof of concept. So whilst I wait for the activation email and before I get to finish the signing up process I've got time to make some design decisions and even delve into the code itself. One down side of the Apple sign up process is that to have a company name you have to have a real company (!) and so the games will have to be released under my own name instead, no biggy I suppose.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;How I'm going to do it!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Still a couple of major decisions to be taken, the biggest being do I go down the road of OpenGL ES, I am leaning heavily in that direction at the moment as although Crania probably wouldn't need the performance I'm sure that should I decide to revisit VSTOL and maybe even FormFighter that they would need the OpenGL power to get past the hurdle that prevented either of them seeing the light of day on WM.&lt;br /&gt;&lt;br /&gt;I'm pretty sure that most of my game engine code for Crania will be easily ported as the main guts of it was written in C, the code for creating the initial layout of each puzzle and checking if it has been solved at each step shouldn't need much work. The collision detection which was always a bit messy and had to have additional code to give it a helping hand in positioning the crates will be scrapped in favour of simple positional checks.&lt;br /&gt;&lt;br /&gt;As the original control method included touch screen buttons I'll no doubt continue with the same control mechanic, I'm just not sure that you would get a responsive enough control using tilt to move the crane.&lt;br /&gt;&lt;br /&gt;The graphics will no doubt go through another bout of reworking to try and bring them up to scratch for the correct size required, this will once again push my pixel manipulation skills to the max .&lt;br /&gt;&lt;br /&gt;I'm thinking that I'll probably try and create a simple 5-10 level iCrania Lite first with the same single play mode as the original. Once I have everything running I can then turn my attention to the deluxe version and all the ideas that I've been milling over for ages now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8130883477334228246-6744320521778065998?l=irblinx.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://irblinx.blogspot.com/feeds/6744320521778065998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://irblinx.blogspot.com/2009/08/icrania-foundations.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8130883477334228246/posts/default/6744320521778065998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8130883477334228246/posts/default/6744320521778065998'/><link rel='alternate' type='text/html' href='http://irblinx.blogspot.com/2009/08/icrania-foundations.html' title='iCrania foundations'/><author><name>Ian B</name><uri>http://www.blogger.com/profile/02603548637932770408</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8130883477334228246.post-5737101067483261156</id><published>2009-07-17T11:03:00.004+01:00</published><updated>2009-07-17T12:16:21.617+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mcfc'/><title type='text'>Welcome to Manchester</title><content type='html'>More great work from the excellent marketing people at City&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_jkP-OyQGaJo/SmBOFuRIUqI/AAAAAAAAAAM/afth7rKajfQ/s1600-h/welcometomanchester.ashx.jpeg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://1.bp.blogspot.com/_jkP-OyQGaJo/SmBOFuRIUqI/AAAAAAAAAAM/afth7rKajfQ/s400/welcometomanchester.ashx.jpeg" border="0" alt="" id="BLOGGER_PHOTO_ID_5359369416797082274" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mcfc.co.uk/News/Club-news/2009/July/Welcome-to-Manchester"&gt;MCFC&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8130883477334228246-5737101067483261156?l=irblinx.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://irblinx.blogspot.com/feeds/5737101067483261156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://irblinx.blogspot.com/2009/07/addthis-social-bookmarking-sharing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8130883477334228246/posts/default/5737101067483261156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8130883477334228246/posts/default/5737101067483261156'/><link rel='alternate' type='text/html' href='http://irblinx.blogspot.com/2009/07/addthis-social-bookmarking-sharing.html' title='Welcome to Manchester'/><author><name>Ian B</name><uri>http://www.blogger.com/profile/02603548637932770408</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_jkP-OyQGaJo/SmBOFuRIUqI/AAAAAAAAAAM/afth7rKajfQ/s72-c/welcometomanchester.ashx.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8130883477334228246.post-2150753783340367412</id><published>2009-07-01T23:50:00.002+01:00</published><updated>2009-07-17T12:16:43.382+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mcfc'/><title type='text'>New Man City Website</title><content type='html'>&lt;span style="font-family:arial;"&gt;So my favourite football team (in all the land and all the world) have launched a new version of their official website, and it is super slick. Much better than the old site and bereft of unsightly advertising banners. It’s good to be the richest club in the world!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mcfc.co.uk/"&gt;MCFC Website&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 416px; TEXT-ALIGN: center" alt="" src="http://www.irblinx.me.uk/images/city/os.jpg" border="0" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8130883477334228246-2150753783340367412?l=irblinx.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://irblinx.blogspot.com/feeds/2150753783340367412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://irblinx.blogspot.com/2009/07/new-man-city-website.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8130883477334228246/posts/default/2150753783340367412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8130883477334228246/posts/default/2150753783340367412'/><link rel='alternate' type='text/html' href='http://irblinx.blogspot.com/2009/07/new-man-city-website.html' title='New Man City Website'/><author><name>Ian B</name><uri>http://www.blogger.com/profile/02603548637932770408</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8130883477334228246.post-4245753060706681163</id><published>2009-06-20T12:00:00.010+01:00</published><updated>2009-08-11T02:14:50.913+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='blinxoft'/><category scheme='http://www.blogger.com/atom/ns#' term='icrania'/><category scheme='http://www.blogger.com/atom/ns#' term='ipod'/><category scheme='http://www.blogger.com/atom/ns#' term='iphone'/><category scheme='http://www.blogger.com/atom/ns#' term='crania'/><title type='text'>iCrania anyone?</title><content type='html'>&lt;div align="left"&gt;&lt;span style="font-family:arial;"&gt;So I now have a MacBook Pro in my grubby paws to allow me to develop iPhone apps for work, I’ve got plenty of ideas running through my head which will keep me gainfully employed for a while.&lt;br /&gt;&lt;br /&gt;However this also throws up the obvious possibility of me making an iPhone/iPod version of Crania, iCrania if you will. I’ll be doing some tech tests in the coming weeks as I get to grips with the 3.0 SDK and will no doubt post my thoughts here.&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div align="center"&gt;&lt;br /&gt;iCrania Interface Mockup, crude gfx&lt;br /&gt;&lt;/div&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 380px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.irblinx.me.uk/images/crania/icrania.gif" border="0" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8130883477334228246-4245753060706681163?l=irblinx.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://irblinx.blogspot.com/feeds/4245753060706681163/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://irblinx.blogspot.com/2009/07/so-i-now-have-macbook-pro-in-my-grubby.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8130883477334228246/posts/default/4245753060706681163'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8130883477334228246/posts/default/4245753060706681163'/><link rel='alternate' type='text/html' href='http://irblinx.blogspot.com/2009/07/so-i-now-have-macbook-pro-in-my-grubby.html' title='iCrania anyone?'/><author><name>Ian B</name><uri>http://www.blogger.com/profile/02603548637932770408</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8130883477334228246.post-3776616258541650206</id><published>2009-06-20T12:00:00.008+01:00</published><updated>2009-07-17T12:17:33.839+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ipod'/><category scheme='http://www.blogger.com/atom/ns#' term='iphone'/><title type='text'>OS 3.0 on iPod Touch</title><content type='html'>&lt;span style="font-family:arial;"&gt;I sat watching the clock tick round to 6pm on 17th so that I could download the new version of the iOS for my iPod Touch. Unlike iPhone users I had to pay £5.99 for the pleasure but overall I think that it is worth it and much preferable to the WM world where OS updates are very unlikely.&lt;br /&gt;Having now had a few days to play with it I have to say that I can only think of positive things to say about the new additions. Cut/Copy/Paste works very well, as does the shake to undo function. The landscape keyboard for email entry is a godsend and I’m very pleased that I can now log into YouTube from the bundled app.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;I’ve not really had the chance to use the Voice Memos app yet but as I’d bought a similar app previously I would say that I will use it in the future.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8130883477334228246-3776616258541650206?l=irblinx.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://irblinx.blogspot.com/feeds/3776616258541650206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://irblinx.blogspot.com/2009/06/os-30-on-ipod-touch.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8130883477334228246/posts/default/3776616258541650206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8130883477334228246/posts/default/3776616258541650206'/><link rel='alternate' type='text/html' href='http://irblinx.blogspot.com/2009/06/os-30-on-ipod-touch.html' title='OS 3.0 on iPod Touch'/><author><name>Ian B</name><uri>http://www.blogger.com/profile/02603548637932770408</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8130883477334228246.post-3766676487293248008</id><published>2009-05-20T12:00:00.003+01:00</published><updated>2009-07-17T12:19:01.542+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='blinxoft'/><category scheme='http://www.blogger.com/atom/ns#' term='crania'/><category scheme='http://www.blogger.com/atom/ns#' term='Windows Mobile'/><title type='text'>Let the game …… carry on</title><content type='html'>&lt;span style="font-family:arial;"&gt;I have finally blown the dust of my little puzzle game, Crania is edging closer and closer to completion. &lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Having played around with the main graphics elements in photoshop creating, hopefully, far better looking gfx for the upcoming PC version (and scaled down version for a possible WM VGA version too) I managed to muster up enough enthusiasm to actually tackle the game itself.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 299px; TEXT-ALIGN: center" alt="" src="http://www.irblinx.me.uk/images/Crania/Crania-promo.gif" border="0" /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;The first problem that I hit was that I didn’t have Game Editor installed anymore and when I installed from the file of the official website I just got a demo version that couldn’t be registered with my existing details. A quick PM to the creator got me fixed up pretty quickly though and I’m now running v1.3.9 of the tool.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;a href="http://www.irblinx.me.uk/images/Crania/newss.gif"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 242px; CURSOR: hand; HEIGHT: 322px" alt="" src="http://www.irblinx.me.uk/images/Crania/newss.gif" border="0" /&gt;&lt;/a&gt;The actual gameplay mechanic has been finished for a very long time, the bits that are left to do are the boring interface side of things which probably explains the times when I blow cold on the project. One thing that I’d been putting off for a long time (even by Crania’s long winded gestation periods standards) is the menu navigation tweaks to allow the game to run on a WM smartphone. As I only really use smartphone now I quickly decided that the SP functionality would be the first thing I tackled. After musing over my previous thoughts on the method for non touch screen menu navigation I had a sudden brainwave and instead opted to number all the buttons and then capture the keypad presses. As simple as it sounds and ultimately will be when compared to what I’d had in mind before this still presented a few problems which I’m slowly working through. Most importantly though, I now have a copy of the game on my SP which I can play. &lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8130883477334228246-3766676487293248008?l=irblinx.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://irblinx.blogspot.com/feeds/3766676487293248008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://irblinx.blogspot.com/2009/05/let-game-carry-on.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8130883477334228246/posts/default/3766676487293248008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8130883477334228246/posts/default/3766676487293248008'/><link rel='alternate' type='text/html' href='http://irblinx.blogspot.com/2009/05/let-game-carry-on.html' title='Let the game …… carry on'/><author><name>Ian B</name><uri>http://www.blogger.com/profile/02603548637932770408</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
